Getting player feedback

In this episode of SideQuests!, Rob and Mike, your trusted paladins of podcasting, dive deep into the essential topic of player feedback. Join them as they discuss the best times and methods for gathering player insights to enhance your games, ensuring everyone at the table has an amazing experience.

Starting with Session Zero, Rob emphasizes the importance of checking in regularly to understand what players are looking for and how their preferences might evolve. Sharing a personal anecdote, he recalls how his players desired more quirky and light-hearted elements in their games. This feedback led to the creation of a traveling bard trio band inspired by Alvin, Simon, and Theodore, adding a delightful twist to his campaign.

Mike, on the other hand, shares his straightforward approach of directly asking his players for feedback towards the end of each session. He highlights how this method has helped him maintain a dynamic and engaging game environment.

In a burst of creative inspiration, Rob proposes the idea of starting a Twitch game where viewers can pay to introduce random events into the party’s adventures. This concept sparks a conversation about the potential for a masterclass on improv, showcasing how spontaneous feedback can elevate your storytelling.

Tune in for practical tips, entertaining stories, and innovative ideas on how to effectively incorporate player feedback into your games. Whether you're a seasoned GM or just starting out, this episode is packed with valuable insights to help you become a master at reading and responding to your players' needs.

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Epic Adventures by OddFish Games, featuring Steve Kellams and Mike Howlett

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We love the hard work and SRD referenced over at the Open Gaming Network! Check out their references for pathfinder, traveler, 5e, and more!

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